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1161. Nerf Iteron V? - in Player Features and Ideas Discussion [original thread]
The trick is that the Ity V is the only tier V hauler in EvE. The Mammoth is Tier IV, and the Bestower and Badger Mk.II are Tier III. SO yes, the Ity V should out-haul them. However, the T2 ships all have the skill requirements of the Ity V and t...
- by Reggie Stoneloader - at 2007.06.14 03:18:00
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1162. Belt rats in pirate claimed areas are... those same pirates? - in Player Features and Ideas Discussion [original thread]
I can't find the thread, but this came up before, and the solution that got the most support was to link belt rats into faction warfare. In each area, rats from the sovereign faction and rats from some rival factions would spawn. If you had the ri...
- by Reggie Stoneloader - at 2007.06.12 03:26:00
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1163. Nerf Iteron V? - in Player Features and Ideas Discussion [original thread]
I think the poor unloved badger needs some attention. Caldari haulers get the dirty end of the lollipop.
- by Reggie Stoneloader - at 2007.06.11 22:00:00
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1164. Concord Titan (Need For Spped etc.) - in Player Features and Ideas Discussion [original thread]
If it's going to be a cloud of fighters, it may as well just spawn the whole fleet, as it does now. Maybe a dreadnaught or something, but it should jump in, web the target to a standstill, and fire a single shot that pops anything in the world. If...
- by Reggie Stoneloader - at 2007.06.11 03:40:00
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1165. Jumping, Crashing, and your cloak - in Player Features and Ideas Discussion [original thread]
How about just killing the energency warp while your ship is cloaked? Would solve this problem and have no real impact on logoffski. I dont' even see a way to exploit it.
- by Reggie Stoneloader - at 2007.06.11 01:01:00
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1166. Nerf Iteron V? - in Player Features and Ideas Discussion [original thread]
DSTs need a big boost to cargo space, yes.
- by Reggie Stoneloader - at 2007.06.10 23:46:00
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1167. Concord Titan (Need For Spped etc.) - in Player Features and Ideas Discussion [original thread]
Concord fleets introduce dozens of NPC ships into the system, filling the grid with entities and causing lag for all participants. Instead of just making Concord use flocks of normal ships to respond, why not just have crimes summon a Concord Tit...
- by Reggie Stoneloader - at 2007.06.10 23:38:00
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1168. Long time eve gamers who aren't into pvp - in Player Features and Ideas Discussion [original thread]
PvE isn't identical with industry. High-end minerals can be had in adequate quantities from the drone regions and from mining in 0.0, while low-ends can be jumped in from macro-miners in high-sec. The 0.0 alliances have industrial corps staffed b...
- by Reggie Stoneloader - at 2007.06.10 23:27:00
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1169. Caldari - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Originally by: Strikeclone Originally by: Valandril So what ? U can't solopvp but try running mission in other race ship. See difference ? This is tradeoff idiotic response. No further comment ...
- by Reggie Stoneloader - at 2007.06.10 23:13:00
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1170. 'Scow' Heavy Industrial - in Player Features and Ideas Discussion [original thread]
Wait, you're telling me that mining lasers don't require turret hardpoints? Is this from some dev blog I missed, or what?
- by Reggie Stoneloader - at 2007.06.08 21:06:00
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1171. Gang feature: Ready button - in Player Features and Ideas Discussion [original thread]
Yeah, that's good. Make it a little icon in the gang/squad chat window, on your portrait instead of the overview.
- by Reggie Stoneloader - at 2007.06.08 21:03:00
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1172. Character Name Changes - in Player Features and Ideas Discussion [original thread]
Just start a new character with the name you want. We all know how easy it is for a new character to get the skills and assets to excel in EvE. Okay, that was sarcastic. What you really need to do is just deal with your name. It's already impossi...
- by Reggie Stoneloader - at 2007.06.08 20:52:00
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1173. A thought!!! - in Player Features and Ideas Discussion [original thread]
It would call for the greatest hardware upgrade in history, or else the fire would be visible from space.
- by Reggie Stoneloader - at 2007.06.08 20:50:00
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1174. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
God, yes. double-clicking on an icon in space often just selects it and doesn't move you toward it, so you've got to click near it and hop you're aligned for a proper warp. People get left behind and people get killed in PvP and PvE alike because ...
- by Reggie Stoneloader - at 2007.06.08 20:48:00
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1175. CCP Killboard - in Player Features and Ideas Discussion [original thread]
Originally by: Tony Benn Edited by: Tony Benn on 08/06/2007 17:16:59 Every time you kill someone, the value of their ship (and/or clone, if relevant) is added to your bounty. Every time you lose a ship, your bounty is reset to 0 and pai...
- by Reggie Stoneloader - at 2007.06.08 20:45:00
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1176. It's my parts on wrecks - in Player Features and Ideas Discussion [original thread]
Originally by: Ovno ConSyquence Well a lot of peeps in lowsec wouldn't want to lose sec status now would they. If you're unwilling to lose sec status to defend your moneymaking operations, then you're a pure carebear and don't deserve ...
- by Reggie Stoneloader - at 2007.06.08 20:41:00
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1177. 'Scow' Heavy Industrial - in Player Features and Ideas Discussion [original thread]
Why does it even have turret hardpoints? No need to gimp cargo loading abilities if it can't mine anything. Nobody afk mines in a Bustard, right?
- by Reggie Stoneloader - at 2007.06.08 20:38:00
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1178. Skill training - in Player Features and Ideas Discussion [original thread]
People don't need more skillpoints, CCP just needs to reduce the sheer number of activities that require level 5 skills. T2 ships, Covetors, T2 weapons (particularly turrets) and capital ships all require the base skills for functionality, and the...
- by Reggie Stoneloader - at 2007.06.08 13:15:00
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1179. A proposed change in salvaging. - in Player Features and Ideas Discussion [original thread]
I like that, Gald.
- by Reggie Stoneloader - at 2007.06.08 13:01:00
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1180. It's my parts on wrecks - in Player Features and Ideas Discussion [original thread]
I don't get it. Where is this happening that it's such a huge stinking deal? People can't get to your mission wrecks, high-sec belt and complex wrecks have so little in them that it's barely worth the effort, and in low sec or 0.0 you can shoot th...
- by Reggie Stoneloader - at 2007.06.08 12:58:00
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